Upgrade your copy of Rurik with metal coins! They have been sold out for the last 4 months, but our factory randomly found an extra box in the warehouse. While supplies last.

Upgrade your copy of Rurik with metal coins! They have been sold out for the last 4 months, but our factory randomly found an extra box in the warehouse. While supplies last.
"Behind the Board" gives you a behind the scenes look into our everyday life as an indie board game publisher. In the third episode, Kirk sits in with photographer Amandalynn Jones while she takes product photos for Gearworks.
Click here to view on Facebook and enter to win a copy of Gearworks!
"Behind the Board" gives you a behind the scenes look into our everyday life as an indie board game publisher. In the second episode, Kirk heads to Protospiel Milwaukee to demo Rurik: Dawn of Kiev. The results and input from players there are then reviewed for consideration of potential updates to the game.
Our new video series "Behind the Board" gives you a behind the scenes look into our everyday life as an indie board game publisher. In this first episode, we are creating eleven prototype copies of our upcoming game Rurik: Dawn of Kiev (making prototypes takes a lot of time!), receive updated manufacturing samples for Gearworks, and more!
It's that time of year - March Madness! I mean tax season... We originally posted this article for the 2016 tax year but it is still just as pertinent today. If you read last year's article, read the "What's New" summary before deciding whether you need to read further. Otherwise, you might find it helpful to read the entire post.
Note: I am still working on our 2017 tax return. When I complete it, I'll edit this blog post to show the actual tax savings attributed to the "Overlooked Deductions." You can see our tax savings from 2016 here.
Please note that I am not an accountant and what is listed below is my own perspective based on reading IRS documents and soliciting professional advice. I am happy to help answer any questions via this blog or email (games [at] piecekeepergames.com) but consider hiring an accountant as needed.
If you are a game publisher, where do you start to create a contract to sign that game you're excited to create? Today I'm talking about contracts between publishers and game designers.
This contract is written from the perspective of a business in the United States. If your business if based outside of the US, you should give this contract a really thorough review before using it.
Please note that I am not a lawyer and what is listed below is my own perspective based on paying lawyers for advice and years of reviewing legal documents. I am happy to help answer any questions via this blog or email (games [at] piecekeepergames.com) but consider hiring a lawyer as needed.
Now that we are 1 year past the completion of our first Kickstarter (Flag Dash), it's about time to start sharing some of the lessons that we learned throughout the process of designing and publishing our first game. I (Kirk) wanted to start with a time-sensitive topic that I see discussed infrequently: taxes.
Please note that I am not an accountant and what is listed below is my own perspective based on reading IRS documents. I am happy to help answer any questions via this blog or email (games [at] piecekeepergames.com) but consider hiring an accountant as needed.