If you are a game publisher, where do you start to create a contract to sign that game you're excited to create? Today I'm talking about contracts between publishers and game designers.
This contract is written from the perspective of a business in the United States. If your business if based outside of the US, you should give this contract a really thorough review before using it.
Please note that I am not a lawyer and what is listed below is my own perspective based on paying lawyers for advice and years of reviewing legal documents. I am happy to help answer any questions via this blog or email (games [at] piecekeepergames.com) but consider hiring a lawyer as needed.
Here is our contract template.
We use this contract as the starting point to license games from game designers. Feel free to use this contract and modify it as you see fit. I'll summarize at a high level what each section of the contract covers and draw your attention to all the places you need to modify for your own use (i.e. sections labeled "Edits Needed" or "Edits Optional" and the specifics are highlighted in yellow in the contract).
Feel free to ask Kirk any questions in the comments or email games [at] piecekeepergames.com.